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Ruger SR9
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PostPosted: Sun Aug 08, 2010 3:41 pm Reply with quote
Fiber
I will post a download link after i make a proper fit shader-weapon mesh.
Screenshot:



The maps dynamic lighting used to display default lighting.

RugerSR9 textures placed on a socom model body.
I used real weapon textures here folks :idea:


What do you think YOB Confused:




 Last edited by Fiber on Thu Aug 18, 2011 9:14 am; edited 1 time in total

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PostPosted: Sun Aug 08, 2010 4:17 pm Reply with quote
Radeon
very nice m8  :metal:



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PostPosted: Fri Dec 17, 2010 9:50 am Reply with quote
infect
Nice i like it Wink ps.. try _mirror.png as shader then u get bloom like efect



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PostPosted: Fri Dec 17, 2010 3:11 pm Reply with quote
Cartman_Mp_Shop
Fiber, that laser on m4 for 1st already finished?


[img:8670fd1c10]http://i54.tinypic.com/29mmwjm.jpg[/img:8670fd1c10]

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PostPosted: Fri Jul 29, 2011 10:59 am Reply with quote
Sazxxia
Maby u can use this for ruger


models/weapons/m590/m590_spec
{
q3map_nolightmap
q3map_onlyvertexlighting
   {
       map models/weapons/m590/m590_spec
       blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
       depthWrite
       rgbGen lightingDiffuse
   }
   {
       map models/weapons/m590/m590_spec
       blendFunc GL_SRC_ALPHA GL_ONE
       depthWrite
       detail
       alphaGen lightingSpecular
   }
   {
map textures/lake
blendfunc gl_dst_color gl_src_color
rgbGen identity
tcGen environment
detail
   }
}


for the shader



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PostPosted: Fri Jul 29, 2011 11:00 am Reply with quote
infect
bah.. always forget to log out saz Sad



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PostPosted: Fri Jul 29, 2011 12:10 pm Reply with quote
Trickz
Haha you two are jokes Smile
Good suggestion!! I think this gradient effect would make the visual look spectacular.

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PostPosted: Fri Jul 29, 2011 12:13 pm Reply with quote
Oldskool
i like it Fiber! Very Happy



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