Ruger SR9
I will post a download link after i make a proper fit shader-weapon mesh.
Screenshot:
![](http://i251.photobucket.com/albums/gg320/GameDesignINC/th_RugerSR9-2.jpg)
The maps dynamic lighting used to display default lighting.
RugerSR9 textures placed on a socom model body.
I used real weapon textures here folks :idea:
What do you think YOB
:
Screenshot:
![](http://i251.photobucket.com/albums/gg320/GameDesignINC/th_RugerSR9-2.jpg)
The maps dynamic lighting used to display default lighting.
RugerSR9 textures placed on a socom model body.
I used real weapon textures here folks :idea:
What do you think YOB
![Confused Confused](modules/Forums/images/smiles/confused.png)
![](http://i251.photobucket.com/albums/gg320/GameDesignINC/th_1225768261489722.gif)
![](http://i251.photobucket.com/albums/gg320/GameDesignINC/th_add_on1.png)
Last edited by Fiber on Thu Aug 18, 2011 9:14 am; edited 1 time in total
very nice m8 :metal:
![](http://img52.imageshack.us/img52/1334/rad1.png)
Nice i like it
ps.. try _mirror.png as shader then u get bloom like efect
![Wink Wink](modules/Forums/images/smiles/wink.png)
![](http://i118.photobucket.com/albums/o109/sazxxia/obinfectframe1.jpg)
I don't suffer from insanity--I enjoy every minute of it.
Fiber, that laser on m4 for 1st already finished?
[img:8670fd1c10]http://i54.tinypic.com/29mmwjm.jpg[/img:8670fd1c10]
Maby u can use this for ruger
models/weapons/m590/m590_spec
{
q3map_nolightmap
q3map_onlyvertexlighting
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingDiffuse
}
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
detail
alphaGen lightingSpecular
}
{
map textures/lake
blendfunc gl_dst_color gl_src_color
rgbGen identity
tcGen environment
detail
}
}
for the shader
![](http://i118.photobucket.com/albums/o109/sazxxia/lake.jpg)
models/weapons/m590/m590_spec
{
q3map_nolightmap
q3map_onlyvertexlighting
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingDiffuse
}
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
detail
alphaGen lightingSpecular
}
{
map textures/lake
blendfunc gl_dst_color gl_src_color
rgbGen identity
tcGen environment
detail
}
}
for the shader
![](http://i118.photobucket.com/albums/o109/sazxxia/lake.jpg)
![](http://i118.photobucket.com/albums/o109/sazxxia/Bilde00oismallersazxx-1.jpg)
![](http://lb2m.lilypie.com/h6vcp2.png)
![](http://lb2m.lilypie.com/TikiPic.php/h6vc1Gs.jpg)
bah.. always forget to log out saz ![Sad Sad](modules/Forums/images/smiles/sad.png)
![Sad Sad](modules/Forums/images/smiles/sad.png)
![](http://i118.photobucket.com/albums/o109/sazxxia/obinfectframe1.jpg)
I don't suffer from insanity--I enjoy every minute of it.
Haha you two are jokes ![Smile Smile](modules/Forums/images/smiles/smile.png)
Good suggestion!! I think this gradient effect would make the visual look spectacular.
![Smile Smile](modules/Forums/images/smiles/smile.png)
Good suggestion!! I think this gradient effect would make the visual look spectacular.
i like it Fiber! ![Very Happy Very Happy](modules/Forums/images/smiles/bigsmile.png)
![Very Happy Very Happy](modules/Forums/images/smiles/bigsmile.png)
![](http://i1192.photobucket.com/albums/aa323/Oldskoolstyle1996/Untitled-2.jpg)