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(Old Boys)And(Young Boys)Clan -> Suggestions

#1: No icon Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Sat Jan 03, 2015 11:41 am
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Hey Guys ,

I Wish That Leaders Think About That :


1- Number Of Players Is Going Down
2- Rank Of Server Is Going Bad
3- 3/4 Of Members And Admins Are Inactive For No Reason And They Still In The Clan ...

Problems :

1- The Players Start Getting Annoyed From Only Killhouse Look On The Other Servers With Map Rotation They Have Big Number Of Players
2- The Players Start Getting Annoyed From Some Perks Like ( Martydom , Last Stand , JuggerNaut )


I Wish That We Can Do A Vote For 2 Days ( Members & Leaders ) To Change The Map Rotation And Remove The Annoying Perks ...
Cz The Rank Of The Server Must Be Better And The Number Of Players Must Be High

That's Why I Am Not So Active These Days ... Annoyed From Only Killhouse And These Perks  :roll:

Thank You
Last edited by majddelbany_md on Sun Jan 04, 2015 9:15 pm; edited 9 times in total

#2: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Sat Jan 03, 2015 1:54 pm
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I have made this post a couple times already and it's 100% true. I see people whine about juggernaut and laststand every day. It's just so annoying and unfair that someone can get extra health or a second life. This is why many players leave! Also martydome and maybe nades, stuns, flashes have to be removed. When it's busy the map is filled with nades. You spawn, you die from a nade that lies on your spawn,  you spawn again walk 5 meters and you die again from a random nade ..

Also I feel like only me and Majd are the active members, I see no one else in the server and i was there daily the past weeks. We need more active admins to make sure there are no hackers and we need to change these perks because they ruin the gameplay!

Big +++ vote for me (again)

#3: No icon Re: Leaders Plz Read This Post Author: BaaddwrenchLocation: Your mothers bed PostPosted: Sat Jan 03, 2015 4:31 pm
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Really?
I turned off UAV block so you using radar can see me while I extreme health + juggernaut with largest of noob guns :!:
You'll see me and my balls of steel teleporting across the screen  Twisted Evil  Twisted Evil  Twisted Evil

I will juggernaut your eyeballs and skullf*ck you!
Muahahahahaha  Twisted Evil  Twisted Evil  Twisted Evil

#4: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Sat Jan 03, 2015 4:54 pm
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can you reply normally please? This is a serious topic ..

#5: No icon Re: Leaders Plz Read This Post Author: PreviLocation: Finland PostPosted: Sat Jan 03, 2015 5:01 pm
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We have tried that map rotation before and it didn't help back then.
But if you ask me i think we could try it again now :P

I haven't seen anyone complaining about perks when i have played, ofcourse i haven't been so active for last month.

Anyway my point is that map rotation could be a good thing. For perks i wouldn't change them at least for now.

#6: No icon Re: Leaders Plz Read This Post Author: BaaddwrenchLocation: Your mothers bed PostPosted: Sat Jan 03, 2015 6:31 pm
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if we could have map rotation I wanna kill zombies!

:idea: A map recreating inside the house for the players are the size of mouse, climbing up and down ladders on furniture
Imagine climbing a giant ladder onto a table and in through a hole that leads into a hamster cage and while being in that cage the hamster comes at you and will eat you unless you kill it. Meanwhile team mates and enemies can see several non-penetrable tubes with you and hamster...
Kill the hamster then goto hamster nest & kill hamster babies for super bonus health & ammo climb up another tube to rooftop and camp entire room  Twisted Evil
In the bathroom climb up sink and jump on toothpaste tube to drip toothpaste on ladder making it hard to climb up for x time.
Jumping from sink to toilet handle to begin flush sequence then into toilet flushing = going through a tube and coming through chandelier in livingroom  Twisted Evil if you miss handle your stuck in $h!tter until somebody else flushes  Twisted Evil
Zombies spawn in several locations, you get bit you have x time before you become zombie and someone kills you. If team mate spots you he can give you health shot & you return to normal again.


can we have shop map like before?

#7: No icon Re: Leaders Plz Read This Post Author: BaaddwrenchLocation: Your mothers bed PostPosted: Sat Jan 03, 2015 6:33 pm
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— Minoo wrote
can you reply normally please? This is a serious topic ..

You've not seen me teleport across map?
I've been to other servers full; the more bizzare the map seems more check out what is being created.
Some are just hardcore killhouse players seem to be enjoying the solitary map for now

#8: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Sat Jan 03, 2015 11:25 pm
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told you, i'm afk. write down a possible mapcycle i will change it.

#9: No icon Re: Leaders Plz Read This Post Author: goofyLocation: Denmark PostPosted: Sun Jan 04, 2015 12:34 pm
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Baadwrench, i think those maps  you talk about , calls Funhouse or Big House ?

#10: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Sun Jan 04, 2015 4:52 pm
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Best mapcycle in my opinion:

backlot, broadcast, chinatown, killhouse, crash, showdown, strike, vacant

Also the need of changing perks is high in my opinion, we can atleast try it. The only thing it will do is that a couple perks which annoys people get removed. This should lead into a higher percentage of players that will stay without a rage quit.

#11: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Sun Jan 04, 2015 6:00 pm
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I Suggest This Map Rotation :

1- Killhouse
2- Backlot
3- Broadcast
4- Strike
5- Crash
6- Wetwork

I Guess WetWork Is Good For Sniping

#12: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Tue Jan 06, 2015 5:15 pm
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same gametype and same score limit?

#13: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Tue Jan 06, 2015 8:46 pm
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I Like Search and Destroy But Idk If Others Do ...

#14: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Wed Jan 07, 2015 10:20 am
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Maybe some FreeForAll? I think people rather play SnD in a promod server than in ours tbh

#15: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Wed Jan 07, 2015 2:05 pm
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It Is Good ( FFA ) , And I Guess It Works Better In Small Maps Like Killhouse Right Wink ?

#16: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Thu Jan 08, 2015 10:48 am
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use this to generate mapcycles: http://mavrick.id.au/cod4-map-generator.php

#17: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Thu Jan 08, 2015 10:53 am
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can we do this ourselves or do you have to do this teo? I mean the /exec maps.cfg part

#18: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Thu Jan 08, 2015 11:15 am
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i donno i think you r able to do it with your admin but i think we have to approve it before. we all must agree Smile

#19: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Thu Jan 08, 2015 5:12 pm
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Teo , Youn Can Just Do It If You Have Time On The Control Panel On THe Site , Or About Minoo He Needs To Loging With the rcon and then /rcon exec map.cfg

#20: No icon Re: Leaders Plz Read This Post Author: PreviLocation: Finland PostPosted: Thu Jan 08, 2015 7:18 pm
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I would like that Dominion gametype but i'm not sure if it so popular in COD4 :S

Anyway, TDM or FFA is fine for me Smile

#21: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Fri Jan 09, 2015 9:18 am
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We need to lower the score limit aswel, since we want the maps to switch around. I suggest a 100 kill limit in team deathmatch and a 50 kill limit in free for all. We can do like one map team deathmatch then a map ffa and then again a map team deathmatch and so on. In the end we play all maps ffa/tdm.

I suggest these maps:
1- Killhouse
2- Backlot
3- Strike
4- Crash
5- Wetwork
6- Showdown

#22: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Fri Jan 09, 2015 12:06 pm
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I Like Ur Map Rotation Idea Wink So Good
It Is Like :

set sv_mapRotation "gametype dm map mp_killhouse gametype war map mp_backlot gametype dm map mp_strike gametype war map mp_crash gametype dm map mp_wetworks gametype war map mp_showdown"

// Free  For All
set scr_dm_scorelimit                           500
set scr_dm_timelimit                           8
set scr_dm_roundlimit                          1
set scr_dm_numlives                            0
set scr_dm_playerresFpawndelay                -1
set scr_dm_waverespawndelay                   0


// Teamdeath Match
set scr_war_scorelimit              2000
set scr_war_timelimit               18
set scr_war_roundlimit                 1
set scr_war_numlives                    0
set scr_war_playerrespawndelay           -1
set scr_war_waverespawndelay         0

but i guess that we should replace wetwork and showdown : 5- showdown (FFA ) and 6- Wetworks (tdm)

#23: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Mon Jan 12, 2015 6:28 pm
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Just played in the server and manually changed the map. We started playing 3v3 in killhouse. I changed the map to shipment. Quickly the amount of players went to 5v5. I changed the map to Crossfire because someone requested it. After that Showdown. In no time the server was 8v8 for about an hour.

This proves for me that a mapcycle will do only good to the server.

I saw on yob facebook that people were talking about promod. Maybe it's an idea to use that on our server aswel.

#24: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Tue Jan 13, 2015 12:04 pm
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Good Very Happy Today At The Morning The Number Of Players Was 8 , And At The End Of The Map A Player Asked Me "CRAS H" Map , I Changed It And Then The Number Of Players Changed To 17 :)

Btw I Guess That The Score Limit 30 Is Big Wink

#25: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Tue Jan 13, 2015 1:13 pm
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yes, 2000 points is better.

#26: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Tue Jan 13, 2015 1:44 pm
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to change it i need something like this:

//*************************************************
// map rotation generated by mavrick.id.au
//*************************************************
set g_gametype "war"

set sv_mapRotation "gametype war map mp_convoy gametype dm map mp_carentan gametype war map mp_bloc gametype sd map mp_bloc gametype dom map mp_crash"

//*************************************************


and something like this:

// Free  For All
set scr_dm_scorelimit                           500
set scr_dm_timelimit                           8
set scr_dm_roundlimit                          1
set scr_dm_numlives                            0
set scr_dm_playerresFpawndelay                -1
set scr_dm_waverespawndelay                   0


// Teamdeath Match
set scr_war_scorelimit              2000
set scr_war_timelimit               18
set scr_war_roundlimit                 1
set scr_war_numlives                    0
set scr_war_playerrespawndelay           -1
set scr_war_waverespawndelay         0

#27: No icon Re: Leaders Plz Read This Post Author: majddelbany_mdLocation: Lebanon PostPosted: Fri Jan 16, 2015 3:33 pm
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Maybe Something Like :

1- Killhouse - Ffa
2- Backlot - Tdm
3- Bloc - Tdm
4- Chinatown - Snd
5- Crash - Tdm
6- Ambush - Tdm
7- Showdown - Dom
8- Strike - Tdm
9- And If You Want Crossfire - Sabotage

set sv_mapRotation "gametype dm map mp_killhouse gametype war map mp_backlot gametype war map mp_bloc gametype sd map mp_carentan gametype war map mp_crash gametype war map mp_convoy gametype dom map mp_showdown gametype war map mp_strike gametype sab map mp_crossfire"

Teamdeath Match :
-----------------
set scr_war_scorelimit                        2000
set scr_war_timelimit                           14
set scr_war_roundlimit                        1
set scr_war_numlives                           0
set scr_war_playerrespawndelay              -1
set scr_war_waverespawndelay                0

Free For All :
--------------
set scr_dm_scorelimit                           300
set scr_dm_timelimit                           8
set scr_dm_roundlimit                          1
set scr_dm_numlives                            0
set scr_dm_playerrespawndelay                -1
set scr_dm_waverespawndelay                   0

Domination :
------------
set scr_dom_scorelimit                        300
set scr_dom_timelimit                           12
set scr_dom_roundlimit                        1
set scr_dom_numlives                           0
set scr_dom_playerrespawndelay              -1
set scr_dom_waverespawndelay                0

Search and Destroy :
-------------------
set scr_sd_scorelimit        6
set scr_sd_timelimit        3
set scr_sd_roundlimit        0
set scr_sd_roundswitch        3        
set scr_sd_numlives         1        
set scr_sd_bombtimer        61
set scr_sd_planttime        5
set scr_sd_defusetime        5
set scr_sd_multibomb        0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay     0

Sabotoge :
---------
set scr_sab_scorelimit                        2
set scr_sab_timelimit                           8
set scr_sab_roundlimit                        0
set scr_sab_roundswitch                        1
set scr_sab_numlives                           0
set scr_sab_bombtimer                          61
set scr_sab_planttime                          5
set scr_sab_defusetime                        5
set scr_sab_hotpotato                          0
set scr_sab_playerrespawndelay              3
set scr_sab_waverespawndelay                0

#28: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Wed Jan 21, 2015 5:44 pm
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perfect waiting what other think about and than change if is fine for everyone Smile

#29: No icon Re: Leaders Plz Read This Post Author: goofyLocation: Denmark PostPosted: Wed Jan 21, 2015 6:17 pm
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Mapcycle ? Thumbs up to that ! Very Happy

#30: No icon Re: Leaders Plz Read This Post Author: Minoo PostPosted: Sun Jan 25, 2015 6:50 pm
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fine with me

#31: No icon Re: Leaders Plz Read This Post Author: BaaddwrenchLocation: Your mothers bed PostPosted: Sun Jan 25, 2015 7:08 pm
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Are we downloading maps like rpm pro?
The modded maps are friggin awesome!
When we start with modded maps?  Twisted Evil  Twisted Evil  Twisted Evil  Twisted Evil

#32: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Wed Jan 28, 2015 4:33 pm
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done than. Smile

#33: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Sat Jan 31, 2015 10:44 am
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i see mapcycle is not so good, ppl leaves. they prefer killhouse only i see.

#34: No icon Re: Leaders Plz Read This Post Author: PreviLocation: Finland PostPosted: Sat Jan 31, 2015 1:53 pm
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There were players yesterday and I think they liked the mapcycle, atleast they weren't leaving when maps changed Razz

#35: No icon Re: Leaders Plz Read This Post Author: goofyLocation: Denmark PostPosted: Sat Jan 31, 2015 3:32 pm
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Been there a few times with mapcycle now and those times looks like players like it  Smile

#36: No icon Re: Leaders Plz Read This Post Author: TeoLocation: Hanging by a thread PostPosted: Mon Feb 02, 2015 8:51 am
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look at the GT graphic.. it's falling down faster than eva.



(Old Boys)And(Young Boys)Clan -> Suggestions


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