NEW Mapcycle
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(Old Boys)And(Young Boys)Clan -> General

#1: Fight NEW Mapcycle Author: TeoLocation: Hanging by a thread PostPosted: Sat Dec 07, 2013 6:53 pm
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Hi guys as you see since 2k3 died we lost lot of credibility and players. now we r tring to get more ppl plying with us starting with a new mapcycle already running to the server!

timelimit is set 180 minutes and scorelimit to 10 flag scored fro CTF game and 30 kills for the pra1 DM game.

mp_shop - Modded Map - CTF
mp_finca - Modded Map - CTF
finca1 - Modded Map - CTF
shop4 - CTF
mp_kam2 - Modded Map - CTF
mp_pra1 - DM

Hope you all will enjoy the new game and you all will pass the message to reach new possible players!

cheers.
YOB Clan

#2: No icon Re: NEW Mapcycle Author: Bangster PostPosted: Sun Dec 08, 2013 11:00 am
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Awesome! I have been playing a lot yesteday and its good fun. I have good hope the server will become more popular now.
I have a few more questions that perhaps Teo can attend to if he has time:

There aren't always bots in server. Can you make it that if the player number drops below e.g. 6, there are automatically bots added? This way the server will always be somewhat interesting to join.

The death limit in prague is 30. If its somewhat busy with more than 6 people...it only takes 4 or 5 minutes to reach this. Perhaps we can increase it? Because now other maps take an hour, while this map takes 5 minutes. (yesterday it was 20 kills, and the game ended after 2.5 minutes haha. But then again...I am invincible)

last point, but thats a personal opinion: the Shop4 map with all the doors, is very confusing to me. I dont think it will be a very popular map so perhaps we can check how other people feel about it, and take it out later if the majority feels similar.

Thanks for the work put in Teo! Hope to see many active people.

#3: No icon Re: NEW Mapcycle Author: TeoLocation: Hanging by a thread PostPosted: Mon Dec 09, 2013 2:12 pm
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ok is set to 40. anw is just a test, if we will see something wrong or any clanmember complaints we can always talk here.

#4: No icon Re: NEW Mapcycle Author: MaddenLocation: umm..in corners maybe :P PostPosted: Wed Dec 11, 2013 8:07 pm
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mp_raven will fit good too...wont it?

#5: No icon Re: NEW Mapcycle Author: InfectuzzLocation: Belgium PostPosted: Fri Dec 13, 2013 6:22 pm
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Remove all the doors in Shop4.

#6: No icon Re: NEW Mapcycle Author: goofyLocation: Denmark PostPosted: Fri Dec 13, 2013 6:48 pm
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— Infectuzz wrote
Remove all the doors in Shop4.

Or remove shop 4... Laughing EDIT: and perhaps replace it with Italy map  Confused:  a suggestion .. Wink

#7: No icon Re: NEW Mapcycle Author: TeoLocation: Hanging by a thread PostPosted: Sat Dec 14, 2013 11:00 am
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we get 1 position in 1 week in the gametracker list rank. so what we gonna do remove DM and shop4?

#8: No icon Re: NEW Mapcycle Author: Tw!xxLocation: Westmaas | The Netherlands PostPosted: Sat Dec 14, 2013 6:05 pm
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Yes remove those 2  Laughing

#9: No icon Re: NEW Mapcycle Author: MaddenLocation: umm..in corners maybe :P PostPosted: Wed Dec 18, 2013 9:19 am
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No, nooooooo! dont remove but add maps! Hong Kong Hotel, Shop8 etc. Razz

#10: No icon Re: NEW Mapcycle Author: Tw!xxLocation: Westmaas | The Netherlands PostPosted: Wed Dec 18, 2013 10:34 am
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Well we are a CTF clan so i think if we add maps it should only be ctf and not DM like we got now

#11: No icon Re: NEW Mapcycle Author: TeoLocation: Hanging by a thread PostPosted: Wed Dec 18, 2013 11:26 am
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lot of clanmember asked me why we removed DM, they like both of them...

#12: No icon Re: NEW Mapcycle Author: MaddenLocation: umm..in corners maybe :P PostPosted: Thu Dec 26, 2013 2:39 pm
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+vote for italy...
everybody wants it Wink

#13: No icon Re: NEW Mapcycle Author: TeoLocation: Hanging by a thread PostPosted: Fri Dec 27, 2013 6:56 pm
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— Madden wrote
+vote for italy...
everybody wants it Wink


you all should download these files:

http://www.sof2.org/modules.php?name=Downloads&op=getit&lid=534

http://www.sof2.org/modules.php?name=Downloads&op=getit&lid=182

and we could have lot of funny more maps like mp_jor1 mp_italy etc.. is so easy, just place them both (the .pk3 file i mean) into the base folder.

#14: No icon Re: NEW Mapcycle Author: pownzor PostPosted: Sun Dec 29, 2013 8:43 am
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aaw shiet son i was kiiinda getting sick of shop anyway so epic change!

#15: No icon Re: NEW Mapcycle Author: Minoo PostPosted: Fri Jan 03, 2014 4:59 pm
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What about italy? Is it coming or not? Because I've heard for many people including myself that they would really like to see the map coming in the server since the other italy servers are always empty. Me as an old italy player would really look forward to play on the map again with some peeps. Could be a lot of fun ^^.

#16: No icon Re: NEW Mapcycle Author: MaddenLocation: umm..in corners maybe :P PostPosted: Sun Jan 05, 2014 8:37 pm
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So as to the discussion we were having on the server today....of removing fire nades from shop4.
i am against it. its just like removing m4 scope from shop. (we removed it, but it came back Smile
it is equally tactical to use fire nades, to use them at right place at right time.
or at every place and every time :P

And finca1 map, which some members dont like...
currently flag is at spawn points, so its too hard to take flag, and game becomes too long.
maybe change flag location.? or maybe we can try a new gametype with the new mod coming?
something like bomb plant or breifcase...

and about new addition of maps, default game maps should be prefered? so that no download is required
shop8, snow, jungle, col, winter jersey, hong kong.....

cheers

#17: No icon Re: NEW Mapcycle Author: TeoLocation: Hanging by a thread PostPosted: Sun Jan 05, 2014 11:11 pm
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the new mod has these new gametypes:


NEW GAMETYPES Currently included:
------------------
Dom
KOTH
TFT
RUSH
CTC
CR
SAB
DEM
ACTF
CCTF
TCTF
OCTF
FT



Domination
---------------
g_gametype "dom"
A recreation of the domination gametype from COD4.
Teams must capture and hold key positions on the map.  The team in control of a position will gain points for as long as they have it.
The more positions a team has the more points they will gain.
To capture a position:  Stand in the area of the zone.
Once a team has control of the zone it will be marked with their team flag.  They will also be able to spawn around that position.


Team Freeze Tag
---------------
g_gametype "tft"
Loosely Based of the popular gametype from Quake.
Teams must freeze the enemy players by killing them.
For each enemy player that is frozen the team will gain 1 point per 5 seconds.
Players can rescue teammates by freeing them with a knife or using the bayonet on the AK-74.
If a player is not rescued, they must wait out the freeze timer (nv_freezeTime).
If a team is able to freeze all of the enemy players that team will gain extra points and the round will end.
The first team to hit the scorelimit wins.


RUSH
---------------
g_gametype "rush"
A recreation of the RUSH gametype from Bad Company 2.
Teams must complete the objective for the different phase in this gametype.
The blue team must destroy the targets by either activating them OR by use explosives such as grenades or RPG's.
The Red team must defend the targets and try to run the blue team out of reinforcements (nv_maxLivesBlue).
If the blue team destroys the target(s) it will start the next phases.
Each phase will open up a part of the map that was previously blocked.  
There will also be new targets assigned and the team spawn points will change to reflect the defending or attacking zones.
The game will end when either a). The timelimit is hit.  b). Blue is out of reinforcements.  c). Blue team destroys all the targets.
Crouch on the target to activate or deactivate it


Capture The Case
---------------
g_gametype "ctc"
Similar to INF, but each team can take and capture the case.


Case Run
---------------
g_gametype "cr"
Teams must fight over the case and hold it for as long as possible.
To score points a team will need to hold the case until the scorelimit is reached.


Sabotage
---------------
g_gametype "sab"
Teams must fight for the bomb (briefcase) and plant it at the target.
When a bomb is planted, the defending team must defuse it before the timer is reached.
Crouch on the target to Plant the bomb.
Crouch on the BOMB to defuse it and take it.


Demolition
---------------
g_gametype "Dem"
Recreation of the gametype from updates (1.01+) of SOF2
Blue Team must destroy the target or eliminate the red team.
Red team must defend the targets.
A player from the blue team will randomly be given the bomb (briefcase).
Blue team: Crouch on the target to Plant the bomb.
Red team: Crouch on the BOMB to defuse it.


Any Capture The Flag
---------------
g_gametype "actf"
Similar to CTF
Teams must take the flag (any flag) and capture it.
Flags must be capture at the opposite color capture point.
Eg.  Red flag must be captured at the Blue Flag Spawn point.

One Capture The Flag
---------------
g_gametype "actf"
Similar to CTF
Teams must take the flag and capture it.
Flags must be capture at the players team capture point.

Classic Capture The Flag
---------------
g_gametype "cctf"
Similar to CTF
Teams can only capture the enemies flag if their flag is at its base.
Players must return their teams flag by touching it.

tactical Capture The Flag
---------------
g_gametype "tctf"
Similar to CTF
Teams must capture an 'X' amount of flags to move to the next round.
Each new round will reset both teams scores and swap the teams sides.
The winner of the most ROUNDS will be victorious.
Teams can only capture the enemies flag if their flag is at its base.
Players must return their teams flag by touching it.

King of the hill
---------------
g_gametype "koth"
Teams fight for control of ONE zone in the map.
The team that controls the zone will spawn around the zone
The team not in control will spawn around the map.

Freeze Tag
---------------
g_gametype "ft"
DeathMatch style
Players must freeze the enemy players by killing them.
Players can rescue other players by freeing them with a knife or using the bayonet on the AK-74.
Rescuing players will make them drop a random Item (health, ammo, weapons, packback armor), but be careful, it will also set their respawn timer to 2 seconds!
If a player is not rescued, they must wait out the freeze timer (nv_freezeTime).  
The first player to hit the scorelimit wins.


they all cool but yes we can do changes step by step not all 2gheter. 1st we have to test the new mod if the server provider allow me the command i'm asking for a month atm.

so be patient just a little while. thank you.

about the finca1 yes is to hard the game, i wont edit the map because i already moved the flags in the new mod. shop4 is hard but is not impossible to get the flag and the game seems fair both teams so let's see how it is with the new mod settings.

atm i can only say i get your point and i will inform you here about the changing.

if you have anything to say plz dont let me know it from the server log... use this thread so your wishes can become reality.  Very Happy

thanks guys for your patients.



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