Ruger SR9
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(Old Boys)And(Young Boys)Clan
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Mods & Skins
#1:
Ruger SR9
Author:
Fiber
,
Location: Ft. Wayne, IN
Posted: Sun Aug 08, 2010 3:41 pm
—
I will post a download link after i make a proper fit shader-weapon mesh.
Screenshot:
The maps dynamic lighting used to display default lighting.
RugerSR9 textures placed on a socom model body.
I used real weapon textures here folks :idea:
What do you think YOB
:
Last edited by Fiber on Thu Aug 18, 2011 9:14 am; edited 1 time in total
#2:
Re: Ruger SR9
Author:
Radeon
,
Location: Kalmar
Posted: Sun Aug 08, 2010 4:17 pm
—
very nice m8 :metal:
#3:
Re: Ruger SR9
Author:
infect
,
Location: All over the place ;)
Posted: Fri Dec 17, 2010 9:50 am
—
Nice i like it
ps.. try _mirror.png as shader then u get bloom like efect
#4:
Re: Ruger SR9
Author:
Cartman_Mp_Shop
,
Posted: Fri Dec 17, 2010 3:11 pm
—
Fiber, that laser on m4 for 1st already finished?
#5:
Re: Ruger SR9
Author:
Sazxxia
,
Location: Norway
Posted: Fri Jul 29, 2011 10:59 am
—
Maby u can use this for ruger
models/weapons/m590/m590_spec
{
q3map_nolightmap
q3map_onlyvertexlighting
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingDiffuse
}
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
detail
alphaGen lightingSpecular
}
{
map textures/lake
blendfunc gl_dst_color gl_src_color
rgbGen identity
tcGen environment
detail
}
}
for the shader
#6:
Re: Ruger SR9
Author:
infect
,
Location: All over the place ;)
Posted: Fri Jul 29, 2011 11:00 am
—
bah.. always forget to log out saz
#7:
Re: Ruger SR9
Author:
Trickz
,
Location: GB
Posted: Fri Jul 29, 2011 12:10 pm
—
Haha you two are jokes
Good suggestion!! I think this gradient effect would make the visual look spectacular.
#8:
Re: Ruger SR9
Author:
Oldskool
,
Posted: Fri Jul 29, 2011 12:13 pm
—
i like it Fiber!
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