Leaders Plz Read This Post
use this to generate mapcycles: http://mavrick.id.au/cod4-map-generator.php
can we do this ourselves or do you have to do this teo? I mean the /exec maps.cfg part
i donno i think you r able to do it with your admin but i think we have to approve it before. we all must agree
Teo , Youn Can Just Do It If You Have Time On The Control Panel On THe Site , Or About Minoo He Needs To Loging With the rcon and then /rcon exec map.cfg
I would like that Dominion gametype but i'm not sure if it so popular in COD4 :S
Anyway, TDM or FFA is fine for me
Anyway, TDM or FFA is fine for me
We need to lower the score limit aswel, since we want the maps to switch around. I suggest a 100 kill limit in team deathmatch and a 50 kill limit in free for all. We can do like one map team deathmatch then a map ffa and then again a map team deathmatch and so on. In the end we play all maps ffa/tdm.
I suggest these maps:
1- Killhouse
2- Backlot
3- Strike
4- Crash
5- Wetwork
6- Showdown
I suggest these maps:
1- Killhouse
2- Backlot
3- Strike
4- Crash
5- Wetwork
6- Showdown
I Like Ur Map Rotation Idea So Good
It Is Like :
set sv_mapRotation "gametype dm map mp_killhouse gametype war map mp_backlot gametype dm map mp_strike gametype war map mp_crash gametype dm map mp_wetworks gametype war map mp_showdown"
// Free For All
set scr_dm_scorelimit 500
set scr_dm_timelimit 8
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerresFpawndelay -1
set scr_dm_waverespawndelay 0
// Teamdeath Match
set scr_war_scorelimit 2000
set scr_war_timelimit 18
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
but i guess that we should replace wetwork and showdown : 5- showdown (FFA ) and 6- Wetworks (tdm)
It Is Like :
set sv_mapRotation "gametype dm map mp_killhouse gametype war map mp_backlot gametype dm map mp_strike gametype war map mp_crash gametype dm map mp_wetworks gametype war map mp_showdown"
// Free For All
set scr_dm_scorelimit 500
set scr_dm_timelimit 8
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerresFpawndelay -1
set scr_dm_waverespawndelay 0
// Teamdeath Match
set scr_war_scorelimit 2000
set scr_war_timelimit 18
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
but i guess that we should replace wetwork and showdown : 5- showdown (FFA ) and 6- Wetworks (tdm)
Just played in the server and manually changed the map. We started playing 3v3 in killhouse. I changed the map to shipment. Quickly the amount of players went to 5v5. I changed the map to Crossfire because someone requested it. After that Showdown. In no time the server was 8v8 for about an hour.
This proves for me that a mapcycle will do only good to the server.
I saw on yob facebook that people were talking about promod. Maybe it's an idea to use that on our server aswel.
This proves for me that a mapcycle will do only good to the server.
I saw on yob facebook that people were talking about promod. Maybe it's an idea to use that on our server aswel.
Good Today At The Morning The Number Of Players Was 8 , And At The End Of The Map A Player Asked Me "CRAS H" Map , I Changed It And Then The Number Of Players Changed To 17 :)
Btw I Guess That The Score Limit 30 Is Big
Btw I Guess That The Score Limit 30 Is Big
yes, 2000 points is better.
to change it i need something like this:
//*************************************************
// map rotation generated by mavrick.id.au
//*************************************************
set g_gametype "war"
set sv_mapRotation "gametype war map mp_convoy gametype dm map mp_carentan gametype war map mp_bloc gametype sd map mp_bloc gametype dom map mp_crash"
//*************************************************
and something like this:
// Free For All
set scr_dm_scorelimit 500
set scr_dm_timelimit 8
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerresFpawndelay -1
set scr_dm_waverespawndelay 0
// Teamdeath Match
set scr_war_scorelimit 2000
set scr_war_timelimit 18
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
//*************************************************
// map rotation generated by mavrick.id.au
//*************************************************
set g_gametype "war"
set sv_mapRotation "gametype war map mp_convoy gametype dm map mp_carentan gametype war map mp_bloc gametype sd map mp_bloc gametype dom map mp_crash"
//*************************************************
and something like this:
// Free For All
set scr_dm_scorelimit 500
set scr_dm_timelimit 8
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerresFpawndelay -1
set scr_dm_waverespawndelay 0
// Teamdeath Match
set scr_war_scorelimit 2000
set scr_war_timelimit 18
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
Maybe Something Like :
1- Killhouse - Ffa
2- Backlot - Tdm
3- Bloc - Tdm
4- Chinatown - Snd
5- Crash - Tdm
6- Ambush - Tdm
7- Showdown - Dom
8- Strike - Tdm
9- And If You Want Crossfire - Sabotage
set sv_mapRotation "gametype dm map mp_killhouse gametype war map mp_backlot gametype war map mp_bloc gametype sd map mp_carentan gametype war map mp_crash gametype war map mp_convoy gametype dom map mp_showdown gametype war map mp_strike gametype sab map mp_crossfire"
Teamdeath Match :
-----------------
set scr_war_scorelimit 2000
set scr_war_timelimit 14
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
Free For All :
--------------
set scr_dm_scorelimit 300
set scr_dm_timelimit 8
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay -1
set scr_dm_waverespawndelay 0
Domination :
------------
set scr_dom_scorelimit 300
set scr_dom_timelimit 12
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay -1
set scr_dom_waverespawndelay 0
Search and Destroy :
-------------------
set scr_sd_scorelimit 6
set scr_sd_timelimit 3
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3
set scr_sd_numlives 1
set scr_sd_bombtimer 61
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
Sabotoge :
---------
set scr_sab_scorelimit 2
set scr_sab_timelimit 8
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 61
set scr_sab_planttime 5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 3
set scr_sab_waverespawndelay 0
1- Killhouse - Ffa
2- Backlot - Tdm
3- Bloc - Tdm
4- Chinatown - Snd
5- Crash - Tdm
6- Ambush - Tdm
7- Showdown - Dom
8- Strike - Tdm
9- And If You Want Crossfire - Sabotage
set sv_mapRotation "gametype dm map mp_killhouse gametype war map mp_backlot gametype war map mp_bloc gametype sd map mp_carentan gametype war map mp_crash gametype war map mp_convoy gametype dom map mp_showdown gametype war map mp_strike gametype sab map mp_crossfire"
Teamdeath Match :
-----------------
set scr_war_scorelimit 2000
set scr_war_timelimit 14
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay -1
set scr_war_waverespawndelay 0
Free For All :
--------------
set scr_dm_scorelimit 300
set scr_dm_timelimit 8
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay -1
set scr_dm_waverespawndelay 0
Domination :
------------
set scr_dom_scorelimit 300
set scr_dom_timelimit 12
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay -1
set scr_dom_waverespawndelay 0
Search and Destroy :
-------------------
set scr_sd_scorelimit 6
set scr_sd_timelimit 3
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3
set scr_sd_numlives 1
set scr_sd_bombtimer 61
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
Sabotoge :
---------
set scr_sab_scorelimit 2
set scr_sab_timelimit 8
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 61
set scr_sab_planttime 5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 3
set scr_sab_waverespawndelay 0
perfect waiting what other think about and than change if is fine for everyone
Mapcycle ? Thumbs up to that !
fine with me